Monday, February 28, 2011

State of the Campaign X

We had a great game on Friday.  While the previous couple of sessions were constant combat and tactics, this session featured no direct combat.  The players made use of the session to gather up their resources and head back to the mainland.  I hand-waved quite a bit of this, as I was ready for the party to move on from the Isle (and I strongly suspect that the players were likewise).  An interesting question came up: what to do with NPCs? 

In previous sessions, every player had their own character.  When a player drops out, I usually keep the PC in the story for the sake of continuity.  While on the Isle, we had one PC meet an untimely death.  Another NPC died, but we kept her around and eventually resurrected her.  It was this NPC (along with yet another) that brought up the question of how to handle them now.  Should they wander off into the sunset?  Should they die and not be brought back?  Since I use the Ghostwalk splat book, dieing doesn't have the same finality that it normally would.  Should they be kept around?  Compounding the problem is the fact that most (if not all) of the (N)PCs each has one or more mini-plots relevant to themselves.  What happens, for example, when the party is investigating a plot arc for PC #1 and that player leaves the group?  This type of question has been asked before and will continue to be asked.  I don't think that there is one correct way to handle this.  Sometimes you need for the NPC to live on, and other times they simply need to die.  :-)

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